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The SAG-AFTRA bureaucracy and the video game artists’ strike

The SAG-AFTRA bureaucracy and the video game artists’ strike

The strike by around 2,500 video game and voice actors who are members of the Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) has entered its fifth week. According to media reports, there has been no progress on the issues between the parties. Aside from negotiations between the union and individual companies and games that have been conducted behind the backs of the video game actors, there have been no formal negotiations at all.

SAG-AFTRA announced last week that no negotiations would be scheduled until September, leaving bureaucrats free to attend the Democratic National Convention and the lavish activities of that corporate party while video game artists are left out in the cold and the future of their professions is in question.

SAG-AFTRA picket line in Los Angeles last month

The artists’ previous contract expired about 22 months ago. Union leadership said in a Zoom meeting on Monday that they had not yet decided how long the new contract they negotiated would last or whether it would take effect retroactively.

The SAG-AFTRA meeting showed that officials haven’t given much thought to improving working conditions for video gamers. The Zoom call underscored the harsh fact that striking video gamers face two enemies: the companies and their own union.

When a worker asked about secondary compensation or royalties, the union representatives could not have expressed their disdain more clearly. They replied that they had decided to focus all their attention on the issue of artificial intelligence (AI) this year and therefore issues such as royalties, which they tried The last opportunity to work on this would have to wait until the next round of negotiations.

While SAG-AFTRA officials claim they are focusing all their attention on AI and avoiding secondary, “distracting” issues like fair compensation, what does their “focus” actually mean? In reality, they are downplaying the threat of AI and refusing to clarify what it means for workers.

When a caller kept repeating how stupid the corporations were and that copyright law provided sufficient protection against AI, the officials, instead of correcting her and clarifying the matter, reinforced her view. Then they revealed their own view, claiming:

These companies believe that they have more influence than the film and television companies because of their business practices and the relative magnitude of their output in relation to the total resources devoted to developing a game.

In other words, companies believe they are in a strong position because they are in a billion-dollar industry and pay their talent peanuts. But this is the result of one lousy contract after another that fails to take into account “secondary considerations” like living wages and royalties.

A performer approached SAG-AFTRA bureaucrats and asked why there was only one picket at a time, when there were multiple pickets outside studios in Los Angeles and New York City during last year’s actors’ strike.

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