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Clair Obscur: Expedition 33’s creative director speaks openly about the new RPG’s respect for Final Fantasy and Persona: “We definitely don’t hide the fact that there are influences”

Clair Obscur: Expedition 33’s creative director speaks openly about the new RPG’s respect for Final Fantasy and Persona: “We definitely don’t hide the fact that there are influences”

Having recently checked out a hands-off demo of Clair Obscur: Expedition 33, which I think looks to be one of the most interesting new RPGs of 2025, I was particularly taken by how much I feel the game owes to the great turn-based RPG series Persona, and in particular its latest and greatest release, Persona 5 Royal.

From the real-time world battle initialization based on “strike first or be hit,” to the team and turn-based combat, to the monstrously unique enemy designs, to the similar camera angles and slick menu animations, when I looked at Expedition 33 I saw a dark fantasy western version of a Persona game. So when I was in the same room with the game’s creative director, Guillaume Broche, of course I asked him about it.

Clair Obscur: Expedition 33’s battle menu system will be familiar to fans of Persona and the classic turn-based Final Fantasy. (Image credit: Sandfall Interactive)

“Yes. We definitely don’t hide the fact that there are influences from the great Japanese genre,” Broche noted. “Actually, though, I wouldn’t say Persona is the biggest influence on what we do. I don’t hide my love of action from the era of Final Fantasy 8, 9, and 10. I think a lot of the core of the game is definitely inspired by that. Not directly. It’s not like we’re taking it from the games. The game is more what I grew up with and what my creative tastes are built on. So I would say we take a lot of influence from them, but we’re not directly trying to take things from them.

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